By Kim J.L. Nevelsteen
This ebook scrutinizes pervasive video games from a technological viewpoint, concentrating on the sub-domain of video games that fulfill the standards that they utilize digital online game components. within the machine video game undefined, using a online game engine to construct video games is usual, yet present online game engines don't aid pervasive video games. because the laptop video game is already wealthy with video game engines, this e-book investigates: (i) if a video game engine will be repurposed to level pervasive video games; (ii) if good points describing a would-be pervasive online game engine should be pointed out; (iii) utilizing these positive aspects, if an structure be present in an analogous ‘product line’ as an present engine and that may be prolonged to degree pervasive video games (iv) and, eventually, if there any demanding situations and open concerns that stay.
The method of answering those questions is twofold. First, a survey of pervasive video games is performed, accumulating technical information and distilling an element characteristic set that permits pervasive video games. moment, a kind of video game engine is selected as candidate within the similar product line as a would-be pervasive online game engine, aiding as a lot of the function set as attainable. The structure is prolonged to aid the whole characteristic set and used to level a pervasive video game known as Codename: Heroes, validating the structure, highlighting gains of specific significance and choosing any open matters. the belief of this publication is usually twofold: the ensuing function set is validated to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital international engine is chosen as candidate within the related product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively carried out, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, with out balance matters or down time.
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Additional info for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
One distinction from pervasive computing lies in relation to ubiquity of access; pervasive computing without access to a computing device might prove difficult, but a player partially denied access to a computing devices can potentially still be in the game. To describe not just a game, but a pervasive game, a pervasive game engine must be prepared to handle spatial, temporal and social expansion (Montola, 2012). A persistent virtual world mapped to the physical world, through heterogeneous devices, provides for: spatial expansion through a blending with the physical world and temporal expansion through ubiquitous availability.
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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games by Kim J.L. Nevelsteen